I use an iMac so I can navigate though the 3d view using the touch-pad on the apple magic mouse. There is more to this so I will make another instructable on this. If you use a keyboard that does not have a number pad you have to go to "file"-"user preferences"-"input"- and on the left hand side you will see " emulate numpad ". You can also create your own custom themes. To change the color, you have to go to "file"-"user preferences"-"themes"-"pre-sets" and select which ever theme you want. This panel shows you the size of your mesh object, the location and much more.īlender provides " themes " which changes the color of your blender workspace.
![how to switch to orthographic view in blender on mac how to switch to orthographic view in blender on mac](https://docs.blender.org/manual/en/latest/_images/editors_3dview_navigate_views_quad.png)
There is a properties panel, which can be accessed by pressing the N key on your keyboard. This is a timeline and it is used for animations. On the left hand side of the 3d view you have the tool bar where you can bring in mesh objects (create), change the place of your mesh objects (transform), animations and many more.īelow the 3d view you will see lots of lines with numbers under them. This shows you what is inside your project (mesh objects, camera, text, lamp, etc.). Above the setting and options (top right corner above the symbols) you will see something like "render layers”,” world", etc. Next to the 3d view (to the right hand side) you will find many settings and options. On the right hand side you will be seeing an object, which looks like a sun, this is your lamp. On the left hand side, you will be seeing a transparent object with a black triangle on the top of it. You will see a cube in the centre of the screen. The part of the screen where you see the cube is called the 3d view. If you click anywhere on the screen the box will disappear. This was very common in older versions of Blender but in 2.8 we don’t need to worry so much about it since we get the automatic toggle while using 1,3 and 7 now.Ī new feature in Blender 2.8 is that you can toggle between the top front right view etc., just by holding alt, middle mouse button and drag left, right, up or down to move between the orthographic head on views.Firstly you will be seeing a pop up box displaying the version number, an image and your recent projects. To manually toggle between perspective and orthographic view press numpad 5. When going into any of these views Blender will toggle orthographic view automatically. Hold ctrl while pressing 1, 3 or 7 for back, left and bottom view. To view the object in any of these modes use the number pad. For instance, precisely from the top, left or bottom view. Orthographic view is most useful when viewing an object from a head on angle. It lacks perspective and looks more like a blueprint view. The opposite of that is orthographic view.
![how to switch to orthographic view in blender on mac how to switch to orthographic view in blender on mac](https://i.ytimg.com/vi/lPki19oHXCM/hqdefault.jpg)
In perspective view we view the 3D world as we normally do with perspective.
![how to switch to orthographic view in blender on mac how to switch to orthographic view in blender on mac](https://download.blender.org/documentation/htmlI/PartI/interface/gfx/3DView.png)
The 3D view supports both perspective view and orthographic view. To zoom the view ether, scroll the wheel on your mouse or hold control while pressing down the middle mouse button.įor panning the view, hold shift, click and hold the middle mouse button. To navigate around the 3D viewport, use the middle mouse button. The 3D viewport is the name of the largest editor, that happens to represent the 3D world. So make sure to watch that if you haven't. The previous part about editos and interface guided us through a common beginner misstake that usually ends up in a very messy interface. Watch this video to get a head start or read on below. It may be a bit different from other softwares in the 3D industry, however when you get a feel for how blenders navigation works you will fly through the viewport. Here we start to take a look at the viewport and navigation in 3D space.